Drift Grain Studio
Open-plan studio with long shared desks, drawing boards and afternoon light

Independent studio — brand, product, campaign

We make the thinkingand the finished files

Drift Grain works with small teams carrying a big launch: a brand that has outgrown its first identity, an interface that needs to be designed properly, a season of campaign work that has to ship on schedule.

  • Brand systems
  • Product & web interfaces
  • Campaign design
  • Editorial & packaging

Taking on two new projects for the winter quarter

Briefs are reviewed the week they arrive, and we reply either way — with a shape for the work, or with what we would need to make it worth starting.

Check availability

01 — What we do


Four lanes of work

Most projects start in one lane and borrow from a second. Every engagement ends with editable source files, a written rationale and a handover session — not a slide deck of mood boards.

Brand systems

Positioning, naming direction and a visual system that holds up across a website, a deck, a shopfront and a form letter. Built to be used by people who are not designers.

  • Positioning & messaging
  • Logotype & marks
  • Type & colour system
  • Layout grids
  • Photography direction
  • Usage guidelines

Product & web

Interface design for teams shipping a first version or repairing a second. We design against real content and real states, then stay close while it is built.

  • Information architecture
  • Flows & wireframes
  • Interface design
  • Component library
  • Responsive behaviour
  • Build support

Campaign design

A season of work planned as one set: the hero idea, the sizes it has to live in, and the templates your team can keep filling once the launch week is over.

  • Campaign concept
  • Art direction
  • Key visuals
  • Motion stills
  • Channel adaptations
  • Editable templates

Editorial & packaging

Printed and physical work where the craft is in the detail: grids that survive long copy, and artwork prepared correctly for the people who will actually produce it.

  • Publication design
  • Report & annual layouts
  • Label & carton artwork
  • Print specification
  • Pre-press checks
  • Supplier liaison
A working session in progress with printed layouts, sticky notes and notebooks spread across a table

02 — How we work


Four stages, one thread

The same two designers stay on your project from the first call to handover. You see work in progress at the end of every stage, and nothing moves forward until the stage before it is signed off.

Stage one

Frame

A working session on the audience, the constraints and the decision the work has to make easier. We write the brief back to you before anything is designed.

Typically one week

Stage two

Direct

Two distinct directions, shown in context rather than as abstractions. You pick one and we keep the useful parts of the other on the record.

Two to three weeks

Stage three

Build out

The chosen direction extended across every surface the project needs, with real copy, real images and the awkward edge cases designed rather than avoided.

Three to six weeks

Stage four

Hand over

Source files, a written guide, a recorded walkthrough and a standing window for questions while your team puts the work into use.

One week, then open

03 — Selected work


Three recent projects

A short index rather than a full portfolio. If your project resembles one of these, say so in your brief and we will walk you through the whole file in a call.

Designers reviewing printed brand layouts and colour proofs on a studio desk

Brand systemSpeciality food producer

Harrow & Sill

A regional preserves maker moving from a farmers' market table into stockists. The old label was hand-made and could not scale to twelve product lines, so we built a system where the range reads as one family and a new flavour takes an afternoon to art-direct.

Our role
Positioning, logotype, label system, print specification
What changed
Their team now produces new labels in-house from a template set
Interface design work shown on a laptop screen in a quiet workspace

Product & webScheduling tool for clinics

Northline Rota

A first product built by two engineers who had never worked with a designer. We rebuilt the information architecture around the one screen staff use every morning, designed the empty and error states properly, and handed over a component library their front-end matched one-to-one.

Our role
Architecture, flows, interface design, component library, build support
What changed
Onboarding no longer needs a walkthrough call
Two people in a bright meeting room working through a campaign plan together

CampaignIndependent cinema group

Second Reel Season

One season, four venues and a programme that changes weekly. Instead of designing forty posters we designed a typographic frame that any programmer can fill from a spreadsheet, plus the hero artwork for the season's opening fortnight.

Our role
Campaign concept, art direction, key visuals, template set
What changed
Weekly listings are produced by venue staff, not the design budget

04 — Engagements


Three ways to work with us

Choose the shape that matches where your project actually is. If you are unsure, describe the problem in your brief and we will recommend one — including the smaller option when that is the honest answer.

Sprint

Two weeks · fixed scope

For a decision that is stuck. A concentrated look at one problem — a homepage, a single flow, a naming direction — with a recommendation you can act on immediately.

  • Kick-off working session
  • One direction, developed
  • Written recommendation
  • Handover call

Build

Six to twelve weeks · staged

The main way we work. The full four stages on a defined project, billed per stage so you can stop at a natural boundary rather than mid-design.

  • All four stages
  • Two directions at stage two
  • Complete source files
  • Written guidelines
  • Recorded walkthrough
  • Six weeks of questions after handover

Retainer

Monthly · rolling

For teams who have a system already and need a steady hand on it. A set number of studio days each month, planned a fortnight ahead so the work is never rushed.

  • Agreed studio days per month
  • Shared planning board
  • Ongoing system upkeep
  • Quarterly review of the system
  • One month notice, either side

Every engagement is quoted as a fixed fee per stage after the brief call, so you approve a number before the stage begins. We do not bill by the hour.

05 — Questions


Before you send a brief

The things clients ask us on the first call, answered here so the call can be about your project instead.

Who actually does the work?

The two studio designers who join your first call stay on the project to handover. When a project needs a specialist — a copywriter, an illustrator, a front-end developer — we bring in someone we have worked with before, introduce them to you, and keep them inside our stages rather than sub-contracting the project out.

What happens when the scope changes mid-project?

Because we quote per stage, a change is handled at the next stage boundary: we write down what has changed, what it displaces and what it costs, and you approve it before we start. Small adjustments inside an agreed stage are simply part of the work. We do not issue surprise invoices.

We already have an in-house designer. Is that a problem?

It usually makes the work better. In that case we plan the engagement around your designer from stage one — they attend the direction reviews, we build the system to be extended by them, and the handover is a working session rather than a file transfer. Several of our retainers exist to support one in-house designer.

What do we get at the end, and can we edit it?

Editable source files for everything we make, organised and named, plus fonts and licence details, export-ready artwork, a written guide covering the decisions and rules, and a recorded walkthrough. You own the final work outright once the engagement is settled — there is no ongoing licence on your own brand.

How far ahead do we need to book?

Sprints can often start within a fortnight. A full Build usually starts four to six weeks out, because we only run two at a time. If your date is fixed — a launch, a season, a trade show — tell us the date in your brief and we will say plainly whether it is realistic.

What do you need from us to start well?

One person who can make decisions, an hour for the framing session, and whatever already exists: current files, the copy you have, any research, and the list of things that are genuinely not up for change. Missing material is fine — unclear ownership of the decision is the thing that slows projects down.

06 — Start a brief


Tell us about the project

A few lines is enough to begin. We read every brief ourselves and reply with either a shape for the work or an honest note about why we are not the right studio for it.

  • Read the week it arrives
  • Reply either way
  • Framing call before any quote
  • Fixed fee per stage

We only use what you send here to reply about this project.